SRS Labs, conocido por sus sistemas de sonido ambiental virtuales está proponiendo un revolucionario modelo para grabación y reproducción musical basado en objetos. Hace tiempo yo le comentaba a algunos amigos sobre un sistema en que lso canales se definiran pro instrumento y su rango de frecuencias, creo que esto es algo similar.
http://www.pcmag.com/article2/0,2817,2398588,00.asp
"...multi-dimensional audio, which focuses on audio in terms of objects, instead of in channels (such as two-channel stereo, or 5.1-channel surround sound). Rather than mixing individual instrument tracks in a song, or mixing ambient sound, sound effects, and dialog in a movie's audio track, the engineer instead takes those audio pieces and directs exactly where they go in the listener's physical speaker configuration, as well as how loud they play."
"In other words, instead of an engineer producing a finished, static mix that plays back the same way regardless of how the playback system is setup—and if the playback system isn't any good or set up incorrectly, tough luck—the engineer produces a finished bundle of meta-data, complete with digital instructions on where and how all of the audio pieces play. Then an MDA-compatible renderer, either in software or built into consumer electronics components, decodes it properly for the listener's playback system."
















